A friend loaned me Demon’s Souls. He said I’d like it because it was innovative, and he said it was hard.
Objectively, I respect it for what it is. Subjectively, here are my initial thoughts on it having tried to play through Boletaria Castle.
Demon’s Souls is YOU DIED
Demon’s Souls is a very YOU DIED
Demon’s Souls is a very, very YOU DIED
Demon’s Souls is a very, very, very YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward. YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a YOU DIED
Demon’s Souls is a very, very, YOU DIED (fell off the stairs that time)
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. I am not its target demographic. I don’t YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended or in the way YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended or in the way hardcore gamers YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended or in the way hardcore gamers do. YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended or in the way hardcore gamers do.
I can’t YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended or in the way hardcore gamers do.
I can’t imagine YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended or in the way hardcore gamers do.
I can’t imagine YOU DIED
Demon’s Souls is a very, very, very hard game. It’s sort of like being constipated: it begins with a desire to accomplish something, but spends most of its time making you exert a lot of effort to arrive at very little reward.
It’s a beautiful game, and very well-executed. It reminds me of some other games I’ve held in high esteem. I can see echoes of Ico in its massive and labyrinthine locales, and the clever use of past playthroughs as a hinting system is clearly inspired by Nethack. But the game doesn’t strike me as fun. Clearly I am not its target demographic. I don’t find it compelling in the way the designer intended or in the way hardcore gamers do.
I can’t imagine why.