Archive for May, 2010
I’m running Windows 7 x64 on a 15″ 2010 Unibody MacBook Pro. I’ve started keeping a list of all the PAGE_FAULT_IN_NONPAGED_AREA blue screens of death (BSOD) that I’ve been seeing lately, along with thoughts on what the culprit might be. So far I’m not close to finding a solution. Unless otherwise noted, all BSODs are [ READ MORE ]
Short answer: Play them via Avatron Air Sharing. Longer answer (an iTunes FAIL): I wanted to watch the “Using UDK” video tutorials that 3D Buzz has made available to teach people the basics of the Unreal Development Kit. The iPad makes it pretty easy to watch these videos while I run on the treadmill. All [ READ MORE ]
I’ve been fascinated recently with the technology behind procedurally generated cities. For open-world games, being able to generate believable—but more importantly, engaging—cities opens up lots of gameplay possibilities. A particular gameplay possibility has my brain on fire right now. I found these resources so far: Procedural Modeling of Cities. Yoav Parish and Pascal Müller. Müller [ READ MORE ]
I unplugged my Digital Concepts Card Reader (model no. CR-70R). My iPhone was taking 12+ hours to backup. iTunes would write it’s .mdinfo and .mddata files at the rate of about 2 per minute. Search the internet for “slow iPhone backups” and you’ll find as many different solutions as Google returns hits. None were working [ READ MORE ]
I finished Just Cause 2 the other day. It has earned the distinction of being my new favorite open-world game. I was struck by one thing in particular: never before have I felt the “completionist urge” before. Even after I finished the main story, I was and still am compelled to bring those hundreds of [ READ MORE ]
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