Posts Tagged ‘ Analysis ’
Yahtzee Croshaw posted his Top 5 of 2010 list recently. SPOILER ALERT! Yahtzee picked Just Cause 2 as his #1 game for 2010. I don’t know if I’ve ever felt more validated. I liked Just Cause 2 as much as (I dare say more than) he did for what seem like all the same reasons. Like [ READ MORE ]
I finished Just Cause 2 the other day. It has earned the distinction of being my new favorite open-world game. I was struck by one thing in particular: never before have I felt the “completionist urge” before. Even after I finished the main story, I was and still am compelled to bring those hundreds of [ READ MORE ]
This will be a short post, but kudos must be paid. The Secret Armory of General Knoxx DLC for Borderlands, which the wife and I finished last weekend, redeemed the game in my eyes after having been so irritated at the game’s original ending. Sort of. Spoilers follow. I finally got to feel the gratification [ READ MORE ]
iPad, uPout Okay. Listen up. Here’s the news. One. The iPad browser doesn’t do Flash, it probably never will, and you don’t need it. The sun had already begun to set on Flash as web glitter long before the iPad came out, and it ain’t the only video game (get it?) in town. HTML 5 [ READ MORE ]
I got a PS3 for Christmas (thanks, Sarge!) and one of the first games I purchased from PSN was Flower from thatgamecompany. I highly recommend it for anyone who appreciates games as art. It’s truly a beautiful game, and I enjoyed it for many of the same reasons I enjoyed Braid. The journey it takes [ READ MORE ]
Spoiler alert. My wife and I just finished Borderlands. That wasn’t the spoiler. We were disappointed with the… thing that happened… before we stopped playing. No, not the ending—there wasn’t one of those. Instead of an ending Gearbox elected to have us fight something large and get something small as a reward. Now I’m doing [ READ MORE ]
I wrote this back in June of this year. Since then, Shadow Complex arrived on the scene, and I’m considering treating it specially. Many games concern themselves with unlockables, I tend to be more interested in unreachables. Castlevania 2 was all about unreachables. I will never forget a sheer stone wall to the left of one [ READ MORE ]
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