Posts Tagged ‘ Video games ’
I played through Torchlight the first time on "Easy" difficulty. I've gotten into the habit recently of playing games on the easiest available difficulty level. Why? Because I despise failing and having to restart, replay, or rewatch some part of a game[ READ MORE ]
I couldn’t take myself seriously as a Just Cause 2 fanboy without sharing this. Spotted on the Just Cause 2 Facebook page, Avalanche Studios, the shop that brought us Just Cause 2, is hiring for multiple positions. You need to be willing to move to Stockholm, Sweden, I suppose. Could Just Cause 3 be on [ READ MORE ]
UPDATE: I accidentally published a draft. Here’s the complete post. Part 1: What Makes a Gun? Part 2: Money & Pie Proportions are what random generation is all about. Whether you’re generating a gun, a sword, or a hero costume, everything you put into it is just one part of a bigger whole. So when [ READ MORE ]
This is the first in a series of posts where I'll walk through one imagining of how such a system might work. Because I think guns are more fun than swords, I'm going to use the Borderlands weapon system as a reference. But the same technique could be applied to swords so long as they shoot bullets. Normal swords won't work[ READ MORE ]
I thought I’d post the idea for the game I’ll be working on this year as part of my 2011 New Year’s Resolution. I wonder if posting the idea for my game will motivate me to realize it. That is, after all, this year’s big suspense: can I stay motivated and/or carve out enough time [ READ MORE ]
Yahtzee Croshaw posted his Top 5 of 2010 list recently. SPOILER ALERT! Yahtzee picked Just Cause 2 as his #1 game for 2010. I don’t know if I’ve ever felt more validated. I liked Just Cause 2 as much as (I dare say more than) he did for what seem like all the same reasons. Like [ READ MORE ]
2010 has been a dramatic year for me. My wife and I had a daughter, Izzy, and we’re loving every minute of her. I got promoted at work and hit a 5-year milestone, and am enjoying getting accustomed to new responsibilities and authorities. There’s been a lot of family drama that I’m eager to see [ READ MORE ]
I’ve been fascinated recently with the technology behind procedurally generated cities. For open-world games, being able to generate believable—but more importantly, engaging—cities opens up lots of gameplay possibilities. A particular gameplay possibility has my brain on fire right now. I found these resources so far: Procedural Modeling of Cities. Yoav Parish and Pascal Müller. Müller [ READ MORE ]
This will be a short post, but kudos must be paid. The Secret Armory of General Knoxx DLC for Borderlands, which the wife and I finished last weekend, redeemed the game in my eyes after having been so irritated at the game’s original ending. Sort of. Spoilers follow. I finally got to feel the gratification [ READ MORE ]
I just purchased Mega Monster Mania, a recently-released Xbox LIVE Indie Game produced by Daniel Steger of Stegersaurus Development. The demo showed a game mechanic very similar to Square Off (and even I MAED A GAM3 W1TH Z0MB1ES!!!1), and what can I say: I’m a sucker for love letters to Gauntlet. Mega Monster Mania is [ READ MORE ]
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